Aug 302013

Wayfarer Foothills is divided into two regions: green lowlands and a snow covered hilly area to the north. During my heroic ancestor’s time, this was an unmarked area between the city of Rin to the east, and Borlis Pass to the north west. The pressure from Jormag has given the norn a reason to make the foothills as hospitable as possible. Forts, homesteads, shrines to the Spirits of the Wild, and breweries have all been built since the norn’s resettlement. The usual troubles have followed them, (such as the Sons of Svanir) but now they also face the dredge which inhabit deep caves throughout the foothills.

wayfarer foothills-entry

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Aug 182013

Hoelbrak was founded by Asgeir Dragonrender after Jormag the dragon’s rise in¬†1165 AE.¬†Before that time, norn lived further north in the Far Shiverpeaks. The norn would have stayed and died fighting to Jormag’s minions had the Spirits of the Wild not guided them. With the sacrifice of Owl, and the diversion granted by Wolverine and Ox, norn followed Bear, Wolf, Raven and Snow Leopard south to the mountains where dwarves used to live.

Norn in Hoelbrak live in the five large lodges of Bear, Wolf, Raven, Snow Leopard and the Great Lodge. These deeply spiritual people still revere their Spirits of the Wild and devote much of the city to them.


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Jul 282013

The Plains of Ashford were built over the ruins of Old Ascalon. Charr that live and work here still battle human ghosts from the past. The Flame Legion, human separatists, grawl, harpies, skelk, and ogres are also a constant threat.

Entering the plains from the Black Citadel, I arrived at the Village of Smokestead. Here I met my charr friend and tour guide, Grekel Feraldrum. I’ve spent a lot of time researching the area (especially it’s past), but it’s always useful to get another opinion from a local. At the village, I visited the Three Legions Court to find it’s patrons in a bar brawl. Apparently this sort of thing happens all the time.

plains of ashford-smokestead

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Jul 222013

The Black Citadel is the capital city of the charr, built upon the ruins of the human city Rin. It was constructed on 1112 AE, 22 years after King Adelbern unleashed the Foefire when the charr marched to take over Ascalon City. Adelbern’s wicked spell killed every human in the area including himself, to transform them into eternal ghostly protectors. As ghosts, they mindlessly attack anyone who enters their territory, charr, human, and even sylvari. No one has been able to dispel the Foefire, so the charr of Black Citadel and Ascalon continue to fight the ghosts.

With the return of the Claw of the Khan-Ur to Imperator Smodur the Unflinching, charr and humans have agreed to a peace treaty. The deal was struck only 2 years ago, but the citadel has already become friendlier to travelers of all races, and the war with the humans of Ebonhawk has ceased. Thanks to the foresight of Queen Jennah and Imperator Smodur, this treaty brought the two kingdoms together, setting aside their differences from the past to focus on the dragons which ravage Tyria.

Arriving here from Lion’s Arch, my view was dominated by the Imperator’s Core; a metallic spherical building at the center of the city. Looking at it from the Memorial Quadrant, six charr statues line the walkway leading up to it.

black citadel-entry

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