Aug 222012

200 years ago, when Shiro Tagachi unleashed the Jade Wind on Cantha, the guardian of the Echovald Forest, Urgoz was corrupted. All of the trees in the forest turned to stone, and it corrupted the previously benevolent creatures of the forest, such as Urgoz’s wardens.

Perhaps due to their constant struggle against the Luxons, the Kurzicks have sought help from outside to deal with Urgoz and his wardens. I encountered this same situation earlier when the Luxons invited adventurers to kill Kanaxi and his outcasts.

Drawing from my experience in the Deep, I asked a few friends from within my guild to explore Urgoz’s Warren. To my surprise, one of the people I asked had extensive knowledge of Urgoz’s Warren and gladly accepted my invitation. Without further delay Yoruichy, Robin, Mischa, and myself followed Bunny K. into Urgoz’s Warren.

Bunny notified us of the many traps and hazards in Urgoz’s Warren. We could hardly step a few feet without triggering suicidal vampiric creatures to appear. They tried to swarm us and then explode, so we spread out to minimize the fatal damage.

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Aug 082012

Earlier in my journal entry on the Fissure of Woe, I mentioned the requirements needed to enter the gods’ realms are steep. Finding enough skilled adventurers willing to enter the Mists is a challenge in itself. It’s no surprise that mortals shy away from the land of the dead. Through my connections in a guild, I persuaded seven individuals to accompany me into the Underworld and explore every section accessible. Elwin, Selenium, Dark One, Magic D., Bunny S., Solorian and Mini S.T. grouped up by Grenth’s statue in the Temple of Ages before giving the Voice of Grenth our offering to enter his domain.

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Aug 062012

Tyria contains many dangers and challenges for adventurers to seek and overcome. But the Mists present a whole new level of difficulty. Two such challenges; the Fissure of Woe and the Underworld,  have a steep barrier of entry. Your party of adventurers must be deemed worthy by either the god Balthazar or Grenth to enter their realms (the Fissure of Woe and the Underworld respectively). In addition to this requirement, they provide very little information on what you’ll encounter, and the challenges you overcome do not effect Tyria.

Access to these challenges can be found on every continent. The Temple of Ages in Kryta, Lornar’s Pass in the Shiverpeaks (Underworld only), Zin Ku Corridor in Kaineng City, the Chantry of Secrets in Vabbi, and finally via the appropriate scroll in Embark Beach.

I was fortunate enough to find several adventurers that were willing to explore the Fissure of Woe. Elwin L., Heet K., and Rogoth I. all met Balthazar’s requirements of entry, and we recruited several other heroes from Tyria to join us.

As we entered the Fissure of Woe, a ghostly warrior named Rastigan the Eternal informed us of the situation in this realm. Balthazar’s half-brother Menzies has invaded the Fissure of Woe with his Shadow Army. This war has pushed Rastigan out of the Tower of Courage, and our test is to help Rastigan reclaim it.

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Aug 022012

200 years ago when Shiro Tagachi unleashed the Jade Wind on Cantha, the demonic being in the Jade Sea named Kanaxi became entombed. And when the Luxons (who could no longer sail the Jade Sea) started to mine deeper and deeper for more jade, they came across Kanaxi and were driven insane by that demon’s powers. These miners became the outcasts that we see roaming the Jade Sea. And Kanaxi’s demonic powers do not stop there; he is also responsible for all the oni found across all of Cantha.

Or at least, that is what Eurayle in the Luxon capital of Cavalon claims.

Along with members from my guild, we set out to find the Deep and investigate these claims. Setting foot inside the Deep, there a set of four portals which could teleport no more than three people into the next area. It took us a while to agree on how we would split our party for each portal, but eventually we came to find a balance between strength and support for all of them.

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