Aug 062012
 

Tyria contains many dangers and challenges for adventurers to seek and overcome. But the Mists present a whole new level of difficulty. Two such challenges; the Fissure of Woe and the Underworld,  have a steep barrier of entry. Your party of adventurers must be deemed worthy by either the god Balthazar or Grenth to enter their realms (the Fissure of Woe and the Underworld respectively). In addition to this requirement, they provide very little information on what you’ll encounter, and the challenges you overcome do not effect Tyria.

Access to these challenges can be found on every continent. The Temple of Ages in Kryta, Lornar’s Pass in the Shiverpeaks (Underworld only), Zin Ku Corridor in Kaineng City, the Chantry of Secrets in Vabbi, and finally via the appropriate scroll in Embark Beach.

I was fortunate enough to find several adventurers that were willing to explore the Fissure of Woe. Elwin L., Heet K., and Rogoth I. all met Balthazar’s requirements of entry, and we recruited several other heroes from Tyria to join us.

As we entered the Fissure of Woe, a ghostly warrior named Rastigan the Eternal informed us of the situation in this realm. Balthazar’s half-brother Menzies has invaded the Fissure of Woe with his Shadow Army. This war has pushed Rastigan out of the Tower of Courage, and our test is to help Rastigan reclaim it.

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Aug 022012
 

200 years ago when Shiro Tagachi unleashed the Jade Wind on Cantha, the demonic being in the Jade Sea named Kanaxi became entombed. And when the Luxons (who could no longer sail the Jade Sea) started to mine deeper and deeper for more jade, they came across Kanaxi and were driven insane by that demon’s powers. These miners became the outcasts that we see roaming the Jade Sea. And Kanaxi’s demonic powers do not stop there; he is also responsible for all the oni found across all of Cantha.

Or at least, that is what Eurayle in the Luxon capital of Cavalon claims.

Along with members from my guild, we set out to find the Deep and investigate these claims. Setting foot inside the Deep, there a set of four portals which could teleport no more than three people into the next area. It took us a while to agree on how we would split our party for each portal, but eventually we came to find a balance between strength and support for all of them.

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Jul 312012
 

While I was enjoying my vacation after our victory against the Great Destroyer, far away in a secret location, a sinister plot had been set in motion. Zinn the asura golemancer and apprentice of Oola, took a power crystal provided by a mysterious client to create the golem named R.O.X. And upon it’s completion, the golem’s evil programming was set in motion. It forced Zinn to create two more golems, N.O.X. and P.O.X. to help it kill three important Tyrian royal figures (Princess Salma, Prince Bokka, and Emperor Kisu).

Fearing for his reputation (and hopefully the lives of those to be killed), Zinn made a new golem named M.O.X. to deliver his request for heroes to stop his evil golems. Malory and I found his golem outside of Lion’s Arch after word spread of its arrival. We were more than willing to help Zinn, but as an added bonus he would reward us with M.O.X. and a large sum of money upon completion of his task.

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Jul 122012
 

Our friend Gwen has been through a lot lately, so I decided to cheer her up with the gift of a red iris flower. But my arrival couldn’t have been at a better time; she just received some reports of charr shaman caste activity in Sacnoth Valley. Her scout’s news suggested that they were meeting up to duplicate the success they had with the Searing. I agreed that whether this news was true or not, we should check it out. To increase our success, I invited along my friends Elwin and Rogoth on the journey.

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